![]() Also they just love declaring wars they cannot possibly win only to beg for non-agression pact the very next turn.īasically, the safest bet to expand and develop your empire is to simply luck out and not meeting any of the competing races early on, because once you do, it's only a question of time until you get continuosly attacked by plethoras of low tier ships (always with 2 troop transports for ground invasions) that your basic starbase can annihilate without taking any damage.ĪI is also always lagging behind with their tech even on highest difficutly setting. Sure there are some characterisations and traits but all in all it follows the same pattern of one-sided unreasonable demands throughout the entirety of the game no matter your millitary strength or influence coverage. The diplomacy is very limiting and not at all refined as far as AI goes. The AI is terrible both on strategic and on tactical map. The laser PD isn't very effective though. Imho, it needed at least 6 more months of work. Makes smaller ships worthless.Īt this point, I would hesitate to call the phase the game is in beta, much less a finished product. Weapon modules cannot be customised like in MoO2, meaning no point defence beams, and so on. Anything smaller than a cruiser has not reason to exist. After you conquer everyone, you don't even get a victory screen. Comparative, research costs are like 500 to 5000.ĭiplomacy lacks options. For example, mass drivers outperform many of the of the lategame beam weapons. ![]() I've sunk around 60 hours in it and this is what I've found out. The game may look polished, but if you dig a bit, it's an unfinished mess. Stardrive 2 seems pretty and the MoO2 vibe is strong. ![]()
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